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Together
PROJECT OVERVIEW

Timeline

5 weeks

My Role

UX/UI Designer

Tools

Figma

Deliverables

User research, Journey map, Persona, Usability test, Wireframe and prototype

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Building a platform for Senior Adult

TOGETHER is a community service that provides physical and digital tools to help older people and their households stay connected with families and society.

The Problem

Older people struggling to stay connected during COVID-19 felt they lacked support.

The Goal
  • Increase regular online contact between older people and their family members

  • Provide care for older people‘s mental health

  • Make elders feel involved

The Oppotunity
  • How might we create a platform with technology strategies to help elders stay connected with families and friends anytime?

  • How might we offer a practical toolbox they may enjoy, such as crosswords and puzzles, that can keep them entertained and connected? 

The Solution

1. Online platform

 ‘free, easy-to-use lessons… that provide step‑by-step help to get older Australians started with technology.’

2. Offline practical support

To help older adults feel involved, purposeful, and less lonely during the pandemic, 

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The
Approach - 

01 
Empathy

User research

Online survey

Empathy map 

Personas

User Journey map

02 
Define

Problem Statement

 

03 
Ideation

The solution

 

04
Design

Paper wireframe

Mockup

Hi-fi prototype

05 
Validate

Impact creation

Final thoughts

User Research - 
Why this is the problem?

Older and more isolated

Older people struggled more with staying in touch, with just 23% of people over the age of 70 reporting daily contact with their family – almost half that of people under the age of 40 (40%). 

Ten per cent of people over 70 also reported having less-than-weekly contact with loved ones, compared to just 4% of people under 40. 

Online Survey - 
Understanding the social experience and uncovering user needs

Goal: I  used an online survey to gather data from a large number of senior adults to get the general perception of the experience of contacting with families/ friends.

 

Outcome: Over three days, we received 24 responses from a senior adult who looking for learning new skills, a senior adult who lack a social chance during Covid, senior who seek tech help. 


 

Findings 

  • A lot of older respondents shared that they were struggling with video calls and new online technologies; 

  • 30 per cent of people over 70 used handwritten letters to stay in touch but were delayed in receiving mail

  • Many older Australians still depended on face-to-face visits for contact and support.” 

  • Many seniors live alone and are less likely to be leaving their homes because of COVID-19 fears.

  • Many elderly people would benefit if someone just spent a bit of time setting it up for them,” she says.

Empathy Map
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Persona - 
Identify needs of our target group

By consolidating both findings from research and online survey, I generated user personas to help me identify potential user needs and their end goals.

User Journey Map
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The
Approach - 

01 
Empathy

User research

Online survey

Empathy map 

Personas

User Journey map

02 
Define

Problem Statement

 

03 
Ideation

The solution

 

04
Design

Paper wireframe

Mockup

Hi-fi prototype

05 
Validate

Impact creation

Final thoughts

Problem Statement - 
What Users Want != What They Think != The Reality

#1 

Laura is a retired person living alone 

who needs a platform to teach older Australians to develop digital and online skills, 

because maintaining social connections and staying in touch are critical to her wellbeing.

 

 

 

#2 

Peter is a JP volunteer 

who needs a practical toolbox that they may enjoy, such as online crosswords and puzzles, music, theatre or sports recordings, or virtual tours of museums, little seed pack and other popular tourist destinations.

because older adults still need to socialize with friends and families during Coronavirus.

User Insights
Older adults are way more open to new technology than we expected

User needs                                                                    

  •  a platform can teach them to use video call 

  • creative ideas/activities can do with family and friends

  • user-friendly app/ web, easy to use

  • receive more concern about their feeling

  • the opportunity to meet with people who live nearby

 

 

User goals  

  •  Learn new technology        

  •  Connect with family and friends in a fun way 

The
Approach - 

01 
Empathy

User research

Online survey

Empathy map 

Personas

User Journey map

02 
Define

Problem Statement

 

03 
Ideation

The solution

 

04
Design

Paper wireframe

Mockup

Hi-fi prototype

05 
Validate

Impact creation

Final thoughts

The Solution - 
#1 Online Platform
  • Show them how to video chat with others using smartphones, laptops or tablets. 

  • Use apps on these devices to provide captions for adults with hearing challenges. 

Coming up with online and offline solutions. I wanted the solution to be easily accessible to all senior adults. I decided that a mobile platform would be the best idea.

# 2 Offline Practical Creative Box

To help older adults feel involved, purposeful, and less lonely during the pandemic, We deliver a practical support box with creative ideas such as connecting crosswords and puzzles, music, theatre or sports recordings, virtual tours of museums, and little seed packs other popular tourist destinations. These ideas inspired elderly adults on the way to connect with friends and families. 

The
Approach - 

01 
Empathy

User research

Online survey

Empathy map 

Personas

User Journey map

02 
Define

Problem Statement

 

03 
Ideation

The solution

 

04
Design

Paper wireframe

Mockup

Hi-fi prototype

05 
Validate

Impact creation

Final thoughts

UI Design Decision- 
Usability vs. Beauty

I generated about 6 iterations on the "onboding page" interface design. The design goal was to make the screen look simple and avoid cognitive overload for older users.

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UI Design Decision
  • Put the most important navigation elements upfront
  • Clear, objective, and educational language 
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  • Color & accessibility
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  • Provide large enough fonts that the operating system can adjust dynamically
  • Touch input is in use as many seniors find it easier and more intuitive
  • Give an option to put text next to icons and navigation elements when designing apps for seniors
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The
Approach - 

01 
Empathy

User research

Online survey

Empathy map 

Personas

User Journey map

02 
Define

Problem Statement

 

03 
Ideation

The solution

 

04
Design

Paper wireframe

Mockup

Hi-fi prototype

05 
Validate

Impact creation

Final thoughts

Impact Creation
Measuring its Success
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Final Thoughts
We are empathizers

As user experience designers, we are empathizers. Everything we do is focused on our users and trying to understand them. To understand and emphasize, user experience designers are trained to ask the right questions. How does my project help users with their problems? Do I know enough about the users to address any unspoken pain points?

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Hello! I'd like to personally thank you for stopping by my little corner of the internet, I hope you enjoyed your stay. I thought it might look cool if I had some fine print here at the bottom of the page 2022 by Grace Liu. Proudly created with Wix.com

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